then I worked on an interesting project : one of our customers was using a Waldo-like hand manipulation device to radio-control the facial expressions of the robotic heads used for the Teenage Mutant Ninja Turtles movies.
#SOFTIMAGE 3D 1996 MOVIE#
I had a chance to meet the movie actors and Steven Spielberg made an appearance, it was a very impressive “Hollywood” type first experience for me. I implemented a fix in Montreal and I was sent to Los Angeles to configure the system.
There, I met Réjean Gagné, Richard Laperrière and Dominique Boisvert, who would later implement the Actor Module in SI3D, and many other friends who were, or are still working at Softimage today. The “demo scene” development communities for both C-64 and Amiga computers also brought a lot of innovation in realtime graphics synthesis.Īt University of Montreal I studied computer graphics and did a M.Sc. I got interested in computer imagery from a young age, playing with the first video game consoles and personal computers and following the evolution of CG with a deep interest. How did you get started in the cg industry?